

("Assets" being the industry term for models that you purchased elsewhere, in this case.) Then, for each purchased model, you should create a sub-directory within "assets" with the name of the model you purchased. (Models in *.obj file format require the materials to be loaded in the same directory as the model.)įor purposes of "drag-and-drop", you should create a sub-directory in your "clinic office" project directory to hold "assets". Some vendors package these in separate directories (file folders), or in separate zip files, and some package them in the directory that holds the models. If you find a model that you just have to have, but it is not in *.max, *.fbx, *.obj or *.mb (Maya) file format, as the CGTrader administrators if they will make a conversion for you (at a small or at no charge). If you find a good model for your purposes that is not in MAX format, look to see if the model is available in *.fbx file format. It is just that you don't want to be "improving" them yourself - you just want to "drag-and-drop".) (Nothing wrong with low-resolution models. You will be able to tell if a model has too few polygons to make a good render right out of the box. In your search for models, look at the "wireframe" pictures. So, your next consideration for drag-and-drop should be to look for models that are listed as being high-resolution.

Higher polygon count ("higher resolution") models will render to a higher, photo-realistic quality. But in any case, you need to focus on purchasing models for MAX whose textures/materials are specified as being for whichever rendering engine you are using.


If you have not purchased or acquired a special rendering engine, you probably are using Arnold, that ships with MAX. Agree, for drag-and-drop ability, the very first thing to consider is the identity of the rendering engine you are using with Max.
