

This is a slot for the specular or metalness map (depending on which variation of the shader you’re using). The alpha channel stores a height map which controls the blending behavior for the second and third layers. This is a slot for the albedo map, AKA diffuse or color map. When enabled, a color coded debug mode is rendered to visualize the masking. When enabled, the per-layer heightmaps are reversed.


This can be used in addition to the Mask Map. The red and green channels of the vertex data control the second and third layers respectively. When enabled, vertex color data is used for masking. When enabled, the secondary UV set is used for masking. The red and green channels of the mask control the second and third layers respectively. This is a slot for the global mask or splat map. Used for coloring overall stiffness of vegetable.ĭetermines stiffness of Detail effect. Pushes lighting further around the light terminator, simulates subsurface scattering.ĭetermines the shadows casted onto the material.ĭetermines stiffness of Branch effect. This effect is additive to the branch effect. The detail effect is applied to vertices with red vertex color. Used for up and down.ĭetermines the strength of the detail animation effect.ĭetermines the speed at which the detail effect loops. The branch effect is applied to the entire mesh using the blue vertex color for stiffness. The branch effect requires vertex data in the blue channel.ĭetermines the speed at which the branch effect loops. If your submission is approved, we will add it to our Add-on Library.ĭetermines the speed at which the wind effect loops.ĭetermines how much the foliage will bend in the wind.ĭetermines the strength of the branch animation effect. Please include a link to your asset, along with your name and a link to your portfolio or website. Lastly, once you’re sure that your asset is working as expected, send an email to the title Asset Submission and we will review it. Additionally, Gumroad provides content creators the ability to sell or receive donations for their hard work. Gumroad provides a great platform that enables you to update your asset if you need to fix bugs or add new features. Secondly, we recommend that you upload your asset to Gumroad or a similar service. If you need help testing, post your asset on the Toolbag 3 User Group, or on Polycount. We recommend testing your shaders and plugins on both Mac and Windows. 1) Testįirstly, make sure that your asset is thoroughly tested. Have you created a custom shader or Python plugin that you would like to share with the world? If so, read the following guide to learn how to submit your asset.
